I then imported the remaining FBX files into the Motion Library (all at once, you can multi-select). I did make sure I was downloading "plain" FBX's from Mixamo, as they have flavors for Unity and a couple others. I imported that t-posed character into 3DX and converted to a non-standard avatar using the Maya/HumanIK preset. The fuse characters are in t-pose by default, so I probably didn't need to, but I'm not that familiar with the Fuse store, so I decided to. They all were one of my fuse characters, just with different motions. What I did was download a bunch of FBX files of different motions. Then I downloaded some more in BVH, and they did what you describe. I actually used FBX the first time, and it worked great.
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